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	<title>Comments on: Hacking SWF &#8211; Everything You Never Wanted To Know About Shapes In Flash</title>
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	<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/</link>
	<description>Claus Wahlers on Application Development, Web Standards, SWF and what not</description>
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		<title>By: Alexander Zats &#187; Blog Archive &#187; Opening The Blackbox</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-55779</link>
		<dc:creator>Alexander Zats &#187; Blog Archive &#187; Opening The Blackbox</dc:creator>
		<pubDate>Tue, 05 Oct 2010 07:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-55779</guid>
		<description>[...] Of course somewhere in the Flash Player will be some code that creates aTransform object. This will hold a reference to the original DisplayObject and concat the matrices up to the stage if you call concatenatedMatrix. The JITB implementation adds some special methods to the Transform class in such cases. Those methods are always prefixed with JITB$ if they are public. Another interesting fact is that you can modify the appearance of a DisplayObject by setting the matrix of the Transform object. This also has to change the scale, x, y and rotation values of the DisplayObject. There are a dozen of souch cases. Graphics would be an obvious candidate to talk about. I would advise you to take a look at Claus’ blogfor everything you never wanted to know about shapes. [...]</description>
		<content:encoded><![CDATA[<p>[...] Of course somewhere in the Flash Player will be some code that creates aTransform object. This will hold a reference to the original DisplayObject and concat the matrices up to the stage if you call concatenatedMatrix. The JITB implementation adds some special methods to the Transform class in such cases. Those methods are always prefixed with JITB$ if they are public. Another interesting fact is that you can modify the appearance of a DisplayObject by setting the matrix of the Transform object. This also has to change the scale, x, y and rotation values of the DisplayObject. There are a dozen of souch cases. Graphics would be an obvious candidate to talk about. I would advise you to take a look at Claus’ blogfor everything you never wanted to know about shapes. [...]</p>
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		<title>By: Opening The Blackbox &#171; blog.joa-ebert.com &#8211; Blog of Joa Ebert</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-55658</link>
		<dc:creator>Opening The Blackbox &#171; blog.joa-ebert.com &#8211; Blog of Joa Ebert</dc:creator>
		<pubDate>Sun, 03 Oct 2010 17:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-55658</guid>
		<description>[...] Of course somewhere in the Flash Player will be some code that creates a Transform object. This will hold a reference to the original DisplayObject and concat the matrices up to the stage if you call concatenatedMatrix. The JITB implementation adds some special methods to the Transform class in such cases. Those methods are always prefixed with JITB$ if they are public. Another interesting fact is that you can modify the appearance of a DisplayObject by setting the matrix of the Transform object. This also has to change the scale, x, y and rotation values of the DisplayObject. There are a dozen of souch cases. Graphics would be an obvious candidate to talk about. I would advise you to take a look at Claus&#8217; blog for everything you never wanted to know about shapes. [...]</description>
		<content:encoded><![CDATA[<p>[...] Of course somewhere in the Flash Player will be some code that creates a Transform object. This will hold a reference to the original DisplayObject and concat the matrices up to the stage if you call concatenatedMatrix. The JITB implementation adds some special methods to the Transform class in such cases. Those methods are always prefixed with JITB$ if they are public. Another interesting fact is that you can modify the appearance of a DisplayObject by setting the matrix of the Transform object. This also has to change the scale, x, y and rotation values of the DisplayObject. There are a dozen of souch cases. Graphics would be an obvious candidate to talk about. I would advise you to take a look at Claus&#8217; blog for everything you never wanted to know about shapes. [...]</p>
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	<item>
		<title>By: Claus Wahlers</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-53417</link>
		<dc:creator>Claus Wahlers</dc:creator>
		<pubDate>Thu, 19 Aug 2010 16:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-53417</guid>
		<description>Franto, yes, in order to export an image, you need a BitmapData subclass in your SWF. SymbolClass makes the connection between that class and the image character. I have been working on exactly that (as3abc to the rescue), but i&#039;m not there yet.

I discuss similar things (just with sound) &lt;a href=&quot;http://wiki.github.com/claus/as3swf/play-mp3-directly-from-bytearray&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Franto, yes, in order to export an image, you need a BitmapData subclass in your SWF. SymbolClass makes the connection between that class and the image character. I have been working on exactly that (as3abc to the rescue), but i&#8217;m not there yet.</p>
<p>I discuss similar things (just with sound) <a href="http://wiki.github.com/claus/as3swf/play-mp3-directly-from-bytearray" rel="nofollow">here</a>.</p>
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		<title>By: Franto</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-53409</link>
		<dc:creator>Franto</dc:creator>
		<pubDate>Thu, 19 Aug 2010 11:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-53409</guid>
		<description>Hi Claus, great post and great wok on as3swf. I&#039;m now using it and it really helps me. I have one question not related to shapes by SymbolClass. I want to create SWF on the fly which add images into swf with proper SymbolClass. I&#039;m using swfAssist for generating it and your as3swf for comparing my generated SWF and swf from FLASH IDE to check for differences. Now i&#039;m able to add SymbloClass to swf, but i&#039;m not able to get that image with loaderInfo.applicationDomain.getDefinition. Only difference is line [82:DoABC] Lazy: true, Length: 185 between [35:DefineBitsJPEG3] and  [76:SymbolClass], which is probably generating class for that image.  Do you know if there is way to create such proper symbolClass to be able to load that asset later from swf? I hope I was clear what I want to achieve.

franto</description>
		<content:encoded><![CDATA[<p>Hi Claus, great post and great wok on as3swf. I&#8217;m now using it and it really helps me. I have one question not related to shapes by SymbolClass. I want to create SWF on the fly which add images into swf with proper SymbolClass. I&#8217;m using swfAssist for generating it and your as3swf for comparing my generated SWF and swf from FLASH IDE to check for differences. Now i&#8217;m able to add SymbloClass to swf, but i&#8217;m not able to get that image with loaderInfo.applicationDomain.getDefinition. Only difference is line [82:DoABC] Lazy: true, Length: 185 between [35:DefineBitsJPEG3] and  [76:SymbolClass], which is probably generating class for that image.  Do you know if there is way to create such proper symbolClass to be able to load that asset later from swf? I hope I was clear what I want to achieve.</p>
<p>franto</p>
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		<title>By: Claus Wahlers</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-49454</link>
		<dc:creator>Claus Wahlers</dc:creator>
		<pubDate>Mon, 22 Mar 2010 12:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-49454</guid>
		<description>Thomas, i am not sure but here&#039;s what i think is happening: At least in SWF, shape coordinates are stored as integers with a precision of a 1/20 pixel. Thus if you make your shape really really small, you likely run into rounding errors.</description>
		<content:encoded><![CDATA[<p>Thomas, i am not sure but here&#8217;s what i think is happening: At least in SWF, shape coordinates are stored as integers with a precision of a 1/20 pixel. Thus if you make your shape really really small, you likely run into rounding errors.</p>
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		<title>By: Thomas Bode</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-49452</link>
		<dc:creator>Thomas Bode</dc:creator>
		<pubDate>Mon, 22 Mar 2010 11:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-49452</guid>
		<description>hi,
I guess if somebody can find and answer to an incredible vector problem it&#039;s you. adobe seems not to have an answer: 
in small sizes the shapes in the .fla loose their roundings. 
so many shapes in a current project got messed already. visbile here: http://iconlab.de/vectorproblem1.jpg
http://iconlab.de/vectorproblem2.jpg
best regards,
thomas</description>
		<content:encoded><![CDATA[<p>hi,<br />
I guess if somebody can find and answer to an incredible vector problem it&#8217;s you. adobe seems not to have an answer:<br />
in small sizes the shapes in the .fla loose their roundings.<br />
so many shapes in a current project got messed already. visbile here: <a href="http://iconlab.de/vectorproblem1.jpg" rel="nofollow">http://iconlab.de/vectorproblem1.jpg</a><br />
<a href="http://iconlab.de/vectorproblem2.jpg" rel="nofollow">http://iconlab.de/vectorproblem2.jpg</a><br />
best regards,<br />
thomas</p>
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	<item>
		<title>By: &#8220;Сырой&#8221; флеш &#8211; шейпы изнутри &#171; Flash Team</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-48417</link>
		<dc:creator>&#8220;Сырой&#8221; флеш &#8211; шейпы изнутри &#171; Flash Team</dc:creator>
		<pubDate>Mon, 15 Feb 2010 17:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-48417</guid>
		<description>[...] a comment &#187;  Claus Wahlers рассказывает, как флеш плеер обрабатывает шейпы. So, for the record, SWF shape [...]</description>
		<content:encoded><![CDATA[<p>[...] a comment &raquo;  Claus Wahlers рассказывает, как флеш плеер обрабатывает шейпы. So, for the record, SWF shape [...]</p>
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	<item>
		<title>By: Claus Wahlers</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-48314</link>
		<dc:creator>Claus Wahlers</dc:creator>
		<pubDate>Tue, 09 Feb 2010 00:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-48314</guid>
		<description>Hosey: Yes, as3swf does that too, of course. To both AS3 Drawing API and AS3 GraphicsObject. And soon to FXG too, i guess ;)</description>
		<content:encoded><![CDATA[<p>Hosey: Yes, as3swf does that too, of course. To both AS3 Drawing API and AS3 GraphicsObject. And soon to FXG too, i guess ;)</p>
]]></content:encoded>
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		<title>By: hosey</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-48313</link>
		<dc:creator>hosey</dc:creator>
		<pubDate>Mon, 08 Feb 2010 23:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-48313</guid>
		<description>Does any one know of a swf shape to as3?</description>
		<content:encoded><![CDATA[<p>Does any one know of a swf shape to as3?</p>
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	<item>
		<title>By: one source vitamins review</title>
		<link>http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/comment-page-1/#comment-48303</link>
		<dc:creator>one source vitamins review</dc:creator>
		<pubDate>Mon, 08 Feb 2010 18:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://wahlers.com.br/claus/blog/?p=107#comment-48303</guid>
		<description>Very useful information. Can be very handy for those using Flash.</description>
		<content:encoded><![CDATA[<p>Very useful information. Can be very handy for those using Flash.</p>
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